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AI Insights · Timothy · April 2024

Top 5 Soccer Games Performance on Unified Platform in New Zealand Q1 2024

Discover how the top 5 soccer game apps performed in New Zealand during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Soccer Games Performance on Unified Platform in New Zealand Q1 2024

In the first quarter of 2024, the top 5 soccer game apps in New Zealand exhibited varied performance across downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.

EA SPORTS FC™ Mobile Soccer saw weekly revenue starting at around $5.4K in early January, peaking at $10K in mid-February, and ending the quarter at approximately $5.7K. Weekly downloads fluctuated, starting at over 1K and dropping to around 400 in late February, before climbing back to around 800 by the end of March. The app maintained a relatively stable number of weekly active users, hovering around 18K in January and ending the quarter slightly lower at about 17K.

Soccer Superstar had modest weekly revenue, generally below $100, with slight increases in mid-March reaching about $64. Weekly downloads showed a downward trend, starting at nearly 700 and dropping to around 300 in February, before recovering to over 500 by the end of March. The weekly active users mirrored this trend, starting at around 7.8K and dipping to about 6.1K in February, before climbing back to approximately 6.4K at the end of the quarter.

Crazy Kick! Fun Football game experienced minimal revenue, with only a few weeks showing earnings, peaking at $20 in the final week of March. Weekly downloads showed a consistent increase, starting at around 350 and reaching over 600 by the end of March. Weekly active users also saw a rise, beginning at about 1.4K and growing to over 1.7K by the end of the quarter.

Football League™ 2024 did not generate any revenue during the quarter. Weekly downloads were relatively stable, starting at nearly 400 and ending the quarter at around 300. The app's weekly active users followed a similar pattern, starting at about 1.4K and slightly decreasing to around 1K by the end of March.

Finally, Rocket League Sideswipe did not report any revenue throughout the quarter. Weekly downloads were steady, starting at around 360 and ending at approximately 280. The app maintained a consistent number of weekly active users, beginning at about 14.2K and ending the quarter at around 14.5K, with a peak of nearly 15K in mid-March.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024